Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Selections: Iyanden: Stoic Endurance
Categories: Configuration
Abilities: Iyanden: Stoic Endurance
Abilities | Description | Ref |
---|---|---|
Iyanden: Stoic Endurance | Each time a Combat Attrition test is taken for a unit with this attribute, add 1 to that Combat Attrition test. Each time an attack is allocated to a model with this attribute, if that attack has an Armour Penetration of -1 or -2, worsen the Armour Penetration characteristic of that attack by 1 (e.g. AP -2 becomes AP -1). |
Categories: Configuration
Selections: 1. Eternal War
Categories: Configuration
Selections: 1. Conceal/Reveal, Iyanden: Enduring Resolve, Shuriken Pistol, Stratagem: Treasures of the Aeldari [-1CP], Warlord, Witch Staff
Categories: Faction: <Craftworld>, Faction: Aeldari, Character, HQ, Infantry, Psyker, Faction: Spirit Host, Spiritseer, Faction: Asuryani, Asuryani Warlord, Warlord, Stratagems
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: Iyanden: Enduring Resolve, Rune Armour, Spirit Mark (Aura), Psychic Power: 1.1 Conceal (Blessing), 1.2 Reveal (Malediction), Psyker: Psyker (Spiritseer), Unit: Spiritseer, Weapon: Shuriken Pistol, Witch Staff
Selections: Treasures of the Aeldari Relic
Abilities: Psytronome of Iyanden
Abilities | Description | Ref |
---|---|---|
Iyanden: Enduring Resolve | Each time this Warlord would lose a wound, roll a D6: on a 5+, that wound is not lost. | |
Psytronome of Iyanden | IYANDEN model only. In your Command phase, you can select one friendly IYANDEN SPIRIT HOST unit within 9" of the bearer. Until the start of your next Command phase; Add 1 to the Attacks characteristic of models in that unit. If that unit is a WRAITHGUARD unit, it gains the Battle Focus ability (pg142). |
Codex: Aeldari p88 |
Rune Armour | This model has a 4+ invulnerable save. | |
Spirit Mark (Aura) | While a friendly <CRAFTWORLD> SPIRIT HOST CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
1.1 Conceal (Blessing) | 6 | 18" | Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, that unit receives the beenfit of Light Cover. | |
1.2 Reveal (Malediction) | 6 | 18" | Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an ASURYANI model from your army make an attack, that enemy does not receive the benefits of cover against that attack. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Spiritseer) | 1 | 1 | One from Runes of Battle or Runes of Fortune. | Smite | Codex: Aeldari p153 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Spiritseer | 7" | 2+ | 2+ | 3 | 3 | 4 | 2 | 8 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Witch Staff | Melee | Melee | User | -1 | D3 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Troops, Guardians, Faction: Asuryani, Core, Guardian Defenders
Rules: Battle Focus, Strands of Fate
Abilities: Defenders
Selections: 10x Plasma Grenades, 10x Shuriken Catapult
Rules: Shuriken Weapons
Unit: Guardian Defender, Weapon: Plasma Grenades, Shuriken Catapult
Selections: Aeldari Missile Launcher [5pts]
Abilities: Crewed Platform (Defenders), Unit: Heavy Weapon Platform, Weapon: (AML) Starshot Missile, (AML) Sunburst Missile
Abilities | Description | Ref |
---|---|---|
Crewed Platform (Defenders) | When the last Guardian Defender model in this unit is destroyed, any remaining Heavy Weapon Platform models in this unit are also destroyed. Heavy Weapon Platform models are not counted when determining a unit's Starting Strength, or whether that unit is below Half-strength. The destruction of Heavy Weapon Platform models is ignored for the purposes of Morale tests. | Codex: Aeldari p154 |
Defenders | While this unit is within range of an objective marker, each time a model in this unit makes a ranged attack with a shuriken weapon, re-roll a hit roll of 1. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardian Defender | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 4+ | |
Heavy Weapon Platform | 7" | 6+ | 3+ | 3 | 3 | 2 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
(AML) Starshot Missile | 48" | Heavy 1 | 8 | -2 | D6 | - | |
(AML) Sunburst Missile | 48" | Heavy D6 | 4 | -1 | 1 | Blast | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Catapult | 18" | Assault 2 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Infantry, Howling Banshees, Elites, Faction: Asuryani, Core
Rules: Battle Focus, Strands of Fate
Abilities: Acrobatic, Aspect Armour, Howling Banshee Mask, Whirling Death
Selections: 4x Banshee Blade, 4x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Howling Banshee, Weapon: Banshee Blade, Shuriken Pistol
Selections: Nerve-shredding Shriek [1 PL, 10pts], Shuriken Pistol & Executioner [5pts]
Rules: Shuriken Weapons
Abilities: Nerve-shredding Shriek, Unit: Howling Banshee Exarch (Howling Banshee Exarch Powers), Weapon: Executioner, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Acrobatic | This unit is eligible to declare a charge in a turn in which it Advanced. Each time an attack is made against this unit, subtract 1 from that attack's hit roll. | |
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Howling Banshee Mask | Each time you select an enemy unit as a target of a charge made by the bearer's unit, that enemy unit cannot fire Overwatch or Set to Defend against that charge. While an enemy unit is within Engagement Range of the bearer, if the bearer's unit made a charge move this turn, that enemy unit is not eligible to fight this phase until after all eligible units from your army have done so. | |
Nerve-shredding Shriek | Each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit's Howling Banshee Exarch and roll one D6: on a 2+, that enemy unit suffers 1 mortal wound, and until the end of the turn, subtract 1 from Combat Attrition tests taken for that enemy unit. | |
Whirling Death | Each time a model in this unit makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Howling Banshee | 8" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ | |
Howling Banshee Exarch (Howling Banshee Exarch Powers) | 8" | 3+ | 3+ | 3 | 3 | 3 | 5 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Banshee Blade | Melee | Melee | +1 | -4 | 1 | - | |
Executioner | Melee | Melee | +2 | -3 | 2 | - | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Selections: Wraithcannon, 5x Wraithguard [200pts]
Categories: Faction: <Craftworld>, Faction: Aeldari, Elites, Infantry, Faction: Spirit Host, Wraithguard, Wraith Construct, Faction: Asuryani, Core
Rules: Strands of Fate
Abilities: War Construct, Wraithbone Form, Unit: Wraithguard, Weapon: Wraithcannon
Abilities | Description | Ref |
---|---|---|
War Construct | Models in this unit can make attacks with ranged weapons even while their unit is within Engagement Range of enemy units, but each model can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, models in this unit can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit. | Codex: Aeldari p165 |
Wraithbone Form | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | Codex: Aeldari p164 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithguard | 5" | 3+ | 3+ | 5 | 6 | 3 | 3 | 9 | 3+ | Codex: Aeldari p165 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Wraithcannon | 18" | Assault 1 | 10 | -4 | D3+3 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the traget in addition to any normal damage. | Codex: Aeldari p165 |
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
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